Wednesday, March 9, 2011

9A-Gaming


We had so much fun trying to figure out a cool and new game that everyone would want to play. We finally decided on a game about the Greeks in Athens, Greece. There has not been a game similar to our game’s theme. We thought this game would be appealing to male individuals between the ages of 16-25. This game is very similar to Halo’s and Grand Theft Auto’s set-up. Our hero Alixis was trying to defend the Greeks because the gods were starting to just mess with them for no reason. The king sent Alixis to fight Zeus but he lost automatically and was sent to Hell. During the game the player must defeat the three worlds to conquer the game and accomplish the main goal. The main goal is to conquer the heavens and defeat Zeus to save the Greeks. The first objective is to defeat Hades and get out of Hell. While the player is there, he must take souls and get their powers to defeat Hades. After the player is out of hell he must set the Titans free from Poseidon. The Titans hate Zeus and will help Alixis conquer the Heavens. So the player’s objective in this world is to defeat Poseidon and free the Titans. During this world the other objectives are for the player to get more powers by talking with scholars and other Greeks. Also, to get tools from the market and barter. The next step is to travel up Mount Olympus and try and conquer the Heavens. This is the final objective to reach the overall goal of defeating Zeus. He must fight off the watchers of the Heavens so that he can get to Zeus. He has help from the Titans. Then he must fight Zeus when he finally reaches the Heavens. The rules are very simple, there are none. The player has free wandering and is able to kill anyone. But if the kill is unnecessary there are repercussions. Fieries will start to build up and follow the player and slow the player down throughout the game as soon as he kills for no reason. SO there are no rules but there are things that will happen to the player. The hardest thing to describe to the audience is the mechanics. There is no way of really getting the real feel for the game unless the audience is playing the game. We tried by describing that everything would be free wandering and making references like halo and Grand Theft Auto. We showed pictures of what the game would look like but that is as close to describing what the game would actually feel like to play as we could get. I enjoyed this project and wished that we could invent this game.

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